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memory/performance implications of complex drawings

memory/performance implications of complex drawings

2004-03-16       - By tech lists

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All,

I'm working on an RIA that's supposed to produce complex graphs and charts
of mathematical simulations. Prior to Flash MX, we simulated the segments of
a line chart by scaling movie clips. Now that MX supports drawing, I'd like
to use that method instead.

Here's my question:

Producing complex graphs with Flash 5 didn't work so well, since a
complicated graph could require hundreds (even thousands) of seperate movie
clips to represent all the line segments. Older PCs simply couldn't handle
the load.

So, how does Flash handle complicated drawings, with thousands of drawn
lines? My naive understanding suggests that line drawings are less
processor-intensive, since, unlike movie clips, lines aren't objects. Is
this true? Are there any limitations to the number of line segments, curves,
or fills that Flash can draw onscreen at once?

Many thanks in advance for any advice or insights!

Cheers,
Matt Stuehler





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