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Subject: RE: Firework Effect
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setInterval bug identified and fixed
Listener Object 's best practice
 
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Subject: Re: DirectX export

Hi Charles. I 've taken the liberty to post your request over at the DAZ forums. http //forum.daz3d.com/viewtopic.php?p 580464#580464 some of the members here have already unsubscribe. Ringo

Subject: DirectX export

Hello Some people have asked for a DirectX exporter in the past. I would like to know what you would need this exporter to export exactly. Is geometry and textures enough or do you need animation

Subject: Re: IRC on now!

Hi Brian how about posting it at DAZ forums so we can get more people online. Ringo --- In Carrara@(protected) "nicholas8681 " <carrara@(protected) > wrote > > For those that might be interested. We

Subject: IRC on now!

For those that might be interested. We are on IRC right now. efnet irc.freenode.net #carrara Brian

Subject: Re: New Forum

Hi http //www.digitalpainters.net will continue and I may just add or remove some of the forum areas. For example some of the 2D stuff will be cut down and will Open one section for 3Dpainting. You

New Forum

Hi Brian Don 't be afraid I 'll only add one or two other major section but keep Carrara and Hexagon sections. And my forum won 't become a 3Dcommune or Renderosity at all (I don 't like both websit

Re: An interesting event-and food for thought

David. Thank you for posting this great example. It is one of my points for moving to the DAZ forum. This list was going to become just like the old Poser list...very much dead and with no support

Subject: Re: Time to go

See you there Philip. Yeah..the colors there have to go. Here is a link to a new thread. http //forum.daz3d.com/viewtopic.php?t 39461&highlight Ringo --- In Carrara@(protected) "Philip

Time to go

Peops Time for DimWitWorld to say adieu. I 'm already on the DAZ forum under a pseudonym and have also joined the Carrara Outlaws egroup (well CarraraFan egroup). Like most I want to see Carrar

An interesting event-and food for thought

I never thought user groups like these were intended to be "integral in the development of the application. " I thought they were supposed to be a place for the folks who used the app to communicate wi

mdc

In a message dated 6/19/2006 12 20 56 AM Pacific Daylight Time guamauto@(protected) writes Now it 's time to say goodbye to all our company. M-I-C... See ya real soon. K-E-Y... Why? Because we l

Fracturing the community

It 's valid in my opinion and I think it has caused scattering and a lot of indecision among members. I think like Wayne the more the merrier and good luck to all. Ultimately it 's all about the user

Re: assessing interest in 3D scientific illustration

If the importer could be made how about creating not just a simple importer but something of a bigger package so that the package would have interest to others besides the ones that want 3d scientifi

Subject: What the ?!...

It seems that I have been removed as a co-moderator from this list without notice. Must be part of the closing down process (wonder if Bob and Brian got the same treatment). I do hope the new daz fo

Farewell Yahoo - Hello Daz Forums

Being that the group here is moving to the Daz3d forums.. i am going to close my membership here so Farewell Yahoo and Hello Daz3d Forum ! see you all there !

Re: DAZ Forum & Bob Stockwell

The good news is that yes we will have email delivery. The software that does it is free so it is just a matter of reading and setting up. The Daz forum developers should be able to install it. Rin

Re: Thanks all - see ya at the DAZ forums

I would like to thank EVERYONE for all the wonderful support that you guys have provided to the entire Carrara community. Moderating this list was very easy all thanks to you. There have been numerou

Subject: :::: how to.....

hello guyz....... ....dis is the frst time i m posting in dis comm. n hope to get my prob. solved...... PROB----- >after publishing my site(made in flash mx) when i open the site.html........it doe

Re: What 's the difference..?

Hi Ted Particle engine is identical. --- In Carrara@(protected) Ted Parreco <tedp1@(protected) > wrote > > Hey all > I 'm wondering what the difference in the particle generator is from > CS5 Pro an

Thanks all - see ya at the DAZ forums

Hey all looks like the lights are gonna come on and we 're gonna get kicked out (LOL!). Just wanted to give a huge thanks to EVERYONE on this list. I 've only been here about a year and I 've been prim

What 's the difference..?

Hey all I 'm wondering what the difference in the particle generator is from CS5 Pro and CS5 Standard? If they work the same (meaning collide with objects) then hey I 'll save a few bucks! Thank

Re: We are moving to DAZ forums!!! / Some Questions...

--- In Carrara@(protected) "Ringo Monfort " <ringom2001@(protected) > wrote > > Hi > > I have provided information to Bob regarding an email plugin for the > forums so that email delivery will be poss

wrapping DNA carried over to DAZ forum

Kinda reminds me of old Yeller. -(. I wonder how many Yahoo years ' equals a people year? Lol BBN! ) Steven _____ From Carrara@(protected) [mailto Carrara@(protected)] On Beha

Subject: Visit... (OT)

http //www.animwatch.com/forum/index.php http //www.animwatch.com Just thought it would be nice to post some final spam goodness. Visit animwatch. It is one of my favorite inspirational sites.

Re: Renderosity (new)

There are some things from new to old during this conversion which has been going on for awhile. It is being done in bits and pieces.I am not sure which exact link you are referring to tho. The site w

DAZ Forum & Bob Stockwell

I fully agree with Deb and hope Bob.S fully appreciates how many people on this list rely on the email abilities that web forums usually do not provide...including not having to rely on internet acces

Subject: AVI image mapping

Hi all I started doing testing mapping on an AVI video taped at 29.9 frames a second. when C5 renders the plane with the avi mapped the video played back (30 fps in c5) is much faster and sort of

Re: Capturing ALL Messages

Thanks a lot Rudolph for doing this. ) [btw please excuse my other post...I obviously sent it out before reading this post in the forum queue ) ] Cheers. Claudia "Selocic " - 3D when 'Flat ' jus

Re: modeling blind(ish)

In a message dated 6/17/2006 11 20 06 AM Pacific Daylight Time ccirelli@(protected) writes Kevin You are an inspiration to us all. Some of us that have all of our sight *still* struggle wit

detail.

In a message dated 6/16/2006 5 01 49 PM Pacific Daylight Time gene@(protected) writes Ok guys how do I create a plane in the vertex modeler. I can place 4 corner points but they dont conne
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