  | | | Flash Pro | DAZ Hexagon 2.1 Now Available!
DAZ Hexagon 2.1 delivers all the tools a graphic artist needs to
create complete detailed textured 3D models ready to be rendered. In
addition to the significant feat--- In Carrara@(protected) Craig Cirelli <ccirelli@(protected) > wrote
Basically the main difference is that you can fine tune the
expressions a bit better.
I 've not really studied the manual since u
In a message dated 6/7/2006 1 27 19 PM Pacific Daylight Time
gallen8969@(protected) writes
That 's right...only thing I didn 't remove was the realistic sky
settings. I didn 't expect it to workHi
I 'm going to use my H2 / DAZ voucher money to pick up Mimic. I was
wondering what the main differences are between the Pro and Lite
versions and if spending the extra $60 or so on the Pro versioI just noticed it this morning. Doesn 't really bother me. Some of the new features actually seem kind of handy.
Andi
www.rejectedreality.com
Offering tutorials for Hexagon and Poser free OBJ files Ribbet ribbet ribbet. )
Theyr 'e only mildly obnoxious not half as bad as the personal
disclaimers and links to my cool poser clothes. )
New to 3D and trying to learn 3D Studio Max ... ouch! I tried out 3D
Studio Max 8 a few months back and I would never recommend it for a
beginner.
IMHO the combination of Carrara and Hexagon is tHi
Greeting from iGLOW TECHNOLOGIES.
In IGLOW is conducting following high end Web Designing and
multimedia courses and project consultation by REAL TIME EXPERTS. So
meet them today and enrichI work as a graphic designer (using the standard 2d-tools) but have
for years and years wanted to switch to 3d (at least as a way to boost
my range of illustrations). Borrowing time on a friends compuHi David
Well the only other program I can recommend outside of Carrara to do
modeling of organic shapes is Hexagon. The only difference is that
Hexagon is basically just a modeler while Carrara I need to make organic shapes and structures such as the image of the
mitochonria I posted. Is Carrara the right program or do you have
other suggestions?
Thanks for your help David
-----------Hi Ringo
of course.
If you use a fluvial erosion which simulates the flow of water over the
terrain the terrain is erodet by the water you get more or less small
flows which are not very deep. TYes very true. Poly 's ice rock To me it 's all 3D and I love it all
the same. It is the depth and the ability of the eye to travel and
explore it all around at once that I am fascinated with and ho
In a message dated 6/6/2006 12 39 12 PM Pacific Daylight Time
Steve@(protected) writes
Some of you may be interested in this for viewing pleasure alone.
This guy is hanging out with his life-siI 'm getting silly with the subject line but couldn 't resist.
My request was generic not a specific criticism. Thread renaming
makes it easier to find again something that I remember reading. The
seDon 't know how the Baker plug-in would work with terrains but you can
bake procedurals with existing equipment by converting a copy of the
terrain to a vertex mesh then creating a UV map for it andThat 's what I 'm doing already where the "issue " arises using the
transform in spherical mapping. I now realize that I 'm not seeing a
bug I just misconceptualized what the rotation transform actuallBloody good work I 'm curious to see how it does with terrains and blending them in to horizons.
Thanks
Steven
Oh and did I specify that it cuts rendering time down as well?
No twinkles lower rendering times...you can 't lose with this one. )
Cheers.
Claudia
"Selocic "
- 3D when 'Flat ' just isn 't good enoJeremey I luv you! ) I just got around to testing out your Mip
Mapper plugin and boy does it work! It definitely solved the
"sizzle/twinkle " problem I was having with one particular bitmap I was
uWeb design High-quality web & graphics Designs.
That eye catching multimedia and web design developments highly
skilled web programmers and designers that have extensive experience
in website design --- In Carrara@(protected) "cajomi " <cajomi@(protected) > wrote
>
> Johannes Rosenber
> -cajomi-
>
> PS GeoControl also can export "flowmaps " which are to use a
distribution in
> the shader
Hi Cajocajomi wrote
> Hello Paul
>
> in the GeoControl help is a chapter for Carrara users. Looks at the bottom
> of the contents.
> GeoControl produces "only " heightmaps. These heightmaps then are used iThis is probably the dumbest question I will ever ask. o( What would be
the correct way to use GeoControl in C5Pro?By this I mean is it used as
a height map shader level or what?I have seen the examp--- In Carrara@(protected) "steven_mcq " <smcquinn@(protected) > wrote
>
> Just a small request of the list
>
> Could we all strive to rename threads when we reply to a message but
> take a significant I made a surprising and disturbing discovery about using the transform
function within a spherical shader.
What I expected when using rotation only with a spherical wrap (2 1
texture map) was that thJust a small request of the list
Could we all strive to rename threads when we reply to a message but
take a significant departure from its thread?
That would make it much easier to track down meshttp //www.associatedfx.com/c5_pc.html
Try downloading the reset production frame plugin. Might fix the
problem.
The production box size is also base on the image resolution setup in
the Output tab in the render room. See what resolution you have there.
Maybe by accident those numbers were changed.
Ringo
--hello everyone.
Anyone here have new sample animation clips done with C5 using the
latest tools such as wind sun lense flair particle effects.
replicators.
If so you would it be possible to provide |
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