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> > > ringom2001@(protected) 9/30/2005 7 02 AM > > >
Some video clips of Hexagon 1.2
http //server2.eovia.com/demos/hexagon1_2/symmetry_roger_hi.mov
http //server2.eovia.com/demos/hexagon1_2/bridge_caraSome video clips of Hexagon 1.2
http //server2.eovia.com/demos/hexagon1_2/symmetry_roger_hi.mov
http //server2.eovia.com/demos/hexa...symmetry_hi.mov
http //server2.eovia.com/demos/hexa...e_carafe_hiA tip for you lighitng effects.
Study the slighting samples in the SceneWizard scenes.
Check out how the spot light have softshadows lightcones and try to
simulate the same for your scenes.
Rin
In a message dated 9/30/2005 2 58 55 AM Pacific Daylight Time
markdesmarais@(protected) writes
Ok so yahoo filtered it. Got it now!
--- In Carrara@(protected) "markdesmarais " <markdesmaI take it back just got my serial. )
[Non-text portions of this message have been removed]
It causes a problem with scrollbars (or content or whatever)...
Look at download part drag the scrollbar to bottom then to top again....
the text doesn 't follow correctly it is stuck before the reHaha. I was going to recommend against Mac Opera too. Sorry Tom. I
think it 's a pretty common view point that if you 're going to use a
marginal browser you should expect some marginal results at timWe shall never die.... only become part of the net in memory.
matthew
On 29-Sep-05 at 1 13 PM Varun Shetty wrote
> Test ping back - you are alive and ticking ... the group is old and
> near
> Yes I have a "real " address still waiting... Backlog is doubtful at this point... They must be mining the email addy 's for spam. )
I just uploaded an example of using the bevel shader that Eric is
working on. Its a subtle effect but adds a lot more realism.
Link here
http //groups.yahoo.com/group/Carrara/files/beveltest.jpg
BI 'm not sure I agree about avoiding onClipEvents but your code has some
other problems.
1. take off the quotes for sure like MK said
2. set the value of vpos BEFORE you call move()
3. get rid of tI have not got mine yet... \
Yeah I guess I left off some information there. I abandoned that
approach some time ago. What I have currently
lBytes _root.getBytesLoaded()
tBytes _root.getBytesTotal()
percentLoaded Math.I also remember a Photoshop plugin long ago that will add snow to images...I
think was setup for fonts...can 't remember maybe search via Google?
Anyway the idea of a snow covered font might help tooGreat going Eric. )
Cheers.
Claudia
"Selocic "
- 3D when 'Flat ' just isn 't good enough! -
--- In Carrara@(protected) Eric Winemiller <ewinemiller@(protected) > wrote
> Hi folks
>
> I just wanted Hi folks
I just wanted to show off another upcoming tool in Shaders Plus the
Bevel shader. Not enough time to model nice bevels in your object no
problem you can soon do it in a shader.
Here 's--- In Carrara@(protected) "moeallsopp " <moea@(protected) > wrote
> I have uploaded a couple of my resent models to the photo section.
They are in the folder
> moea. Let me know what you think. I did > I have uploaded a couple of my resent models
> to the photo section. They are in the folder moea.
You did a nice job on those!
Doug
--
Douglas Alden Peterson
Graphic & Web Design IllustratioThanks Kerry and Mike. Even knowing exactly what I was looking for it took a while to find
it.
Eric
--- In Carrara@(protected) Kerry Mortensen <baramdo@(protected) > wrote
> In the Vertex Moddeling Eric
In the interactive render settings there is a "Show normals " option I think
it is called which give you visual feed back on the normals.
Mike
----- Original Message -----
From "eric3ddd " <eSimon
This is a very late response to your post. I experienced the same problem this weekend
and banged my head agains the wall. I ended up splitting the object in 2 and apply a
seperate shader on > You could drop apples into a bowl for instance
> and they would nestle together properly.
Yeah I 'd like feature. I once had to do an illustration
of a glass of ice tea and the hardest part of
I would like to see something like the "Lay On " function in Hexagon
applied to the assembly room in Carrara or some kind of fast placement
tool. The manipulator is cool but if you want toJoin Click-Cash-subscribe@(protected)
Click http //www.groups.yahoo.com/group/Click-Cash
[Non-text portions of this message have been removed]
ADULT RELATIONSHIP
DATING - LESBIAN - GAY - BISEXUAL - ETC
Join Adult-Relationship-subscribe@(protected)
Click http //www.groups.yahoo.com/group/Adult-Relationship
Adult Relationship Poweredi 'm using loadVars.sendAndLoad with a php script and i 'm having a problem when i get my
results back... all the php script is returning is one variable with value (right now its a
number either 1 orIf it is small Captivate will do the trick in a pinch. Just get set for one
seriously large SWF.
-----Original Message-----
From flashpro-bounces@(protected) [mailto flashpro-bounces@(protected)] On
Every now and then parts of my vertex models render white instead of the shader they 're
assigned. I tracked the problem to backfaces and setting the Backfaces to "show " usually
fixes the problem.
About 3 months ago Chris B. warned the beta-testers on this list not
to say anything. So it is at least in Beta but beta cycles can be
extremely lengthy and includes many versions as features get Hi all
Just wondered if anyone 's heard that maybe Carrara 5 is on the horizon for
the holiday season?
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